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path: root/servers/physics_3d/shape_3d_sw.h
AgeCommit message (Expand)Author
2021-09-16Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat
2021-09-15Initialize variables in servers/physicsqarmin
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-06Optimize raycast with large Heightmap shape dataPouleyKetchoupp
2021-08-27Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Rename slips_on_slope to slide_on_slopePouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-19Fix compilation warnings in Shape2DSW/Shape3DSWPouleyKetchoupp
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-07-21Use the standard C `INFINITY` and `NAN` constants directlyHugo Locurcio
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky