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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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servers
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physics_3d
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shape_3d_sw.h
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Author
2021-09-16
Merge pull request #52668 from qarmin/cppcheck_servers_physics
Camille Mohr-Daurat
2021-09-15
Initialize variables in servers/physics
qarmin
2021-09-14
Rename WorldMarginShape to WorldBoundaryShape
PouleyKetchoupp
2021-09-06
Optimize raycast with large Heightmap shape data
PouleyKetchoupp
2021-08-27
Optimize area detection and intersect_shape queries with concave shapes
PouleyKetchoupp
2021-08-24
Rename RayShape to SeparationRayShape
PouleyKetchoupp
2021-08-24
Rename slips_on_slope to slide_on_slope
PouleyKetchoupp
2021-08-24
Restore RayShape as a regular shape type
PouleyKetchoupp
2021-08-19
Fix compilation warnings in Shape2DSW/Shape3DSW
PouleyKetchoupp
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky