Age | Commit message (Expand) | Author |
---|---|---|
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Some work on double support | Aaron Franke |
2021-07-21 | Use the standard C `INFINITY` and `NAN` constants directly | Hugo Locurcio |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-03-25 | Heightmap collision shape support in Godot Physics | PouleyKetchoupp |
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp |
2021-02-10 | Cylinder support in Godot Physics 3D | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |