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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_3d
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shape_3d_sw.cpp
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Author
2021-05-22
Replace QuickHull with Bullet's convex hull computer.
Morris Tabor
2021-04-20
Merge pull request #47347 from nekomatata/heightmap-support
Rémi Verschelde
2021-04-06
Ensure ConvexPolygonShape3D support count variable is initialised
Marcel Admiraal
2021-03-25
Heightmap collision shape support in Godot Physics
PouleyKetchoupp
2021-03-22
[Godot Physics]: Correct typo in moment of inertia calculations.
Josh Jones
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-02
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky