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path: root/servers/physics_3d/shape_3d_sw.cpp
AgeCommit message (Expand)Author
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Some work on double supportAaron Franke
2021-07-21Use is_equal_approx in more placesAaron Franke
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-22Replace QuickHull with Bullet's convex hull computer.Morris Tabor
2021-04-20Merge pull request #47347 from nekomatata/heightmap-supportRémi Verschelde
2021-04-06Ensure ConvexPolygonShape3D support count variable is initialisedMarcel Admiraal
2021-03-25Heightmap collision shape support in Godot PhysicsPouleyKetchoupp
2021-03-22[Godot Physics]: Correct typo in moment of inertia calculations.Josh Jones
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-03-02Change CapsuleShape3D's collision detection axis to verticalRiteo Siuga
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
2021-01-28Use real_t in physics codeAaron Franke
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky