Age | Commit message (Expand) | Author |
---|---|---|
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp |
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky |
2021-08-25 | Clean physics direct body state usage in 2D and 3D physics | PouleyKetchoupp |
2021-08-24 | Rename RayShape to SeparationRayShape | PouleyKetchoupp |
2021-08-24 | Fix CharacterBody motion with RayShape | PouleyKetchoupp |
2021-08-24 | Restore RayShape as a regular shape type | PouleyKetchoupp |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Fix 3D moving platform logic | PouleyKetchoupp |
2021-07-10 | Add a method to set the number of physics solver iterations in 3D | Hugo Locurcio |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-02-10 | Make Servers truly Thread Safe | reduz |