Age | Commit message (Collapse) | Author |
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The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
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Happy new year to the wonderful Godot community!
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Clarified space parameters for contacts and added missing ones.
List of changes:
-Add contact bias to space parameters
-Add solver iterations to space parameters, instead of a specific
physics server function
-Renamed BODY_MAX_ALLOWED_PENETRATION to CONTACT_MAX_ALLOWED_PENETRATION
to make it consistent with other contact parameters
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Also moved MT physics server wrappers to the main servers folder, since
they don't have to be implementation specific.
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