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path: root/servers/physics_3d/godot_space_3d.cpp
AgeCommit message (Expand)Author
2022-11-08Remove duplicate project settings definitionskobewi
2022-09-28Fix MSVC warnings C4701 and C4703: Potentially uninitialized variable usedRémi Verschelde
2022-08-26Rename `str2var` to `str_to_var` and similarMicky
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-08-10add get_depth() to KinematicCollision3D as same of 2DSilc Renew
2022-05-20Add a new HashSet templatereduz
2022-05-18Add motion parameter to toggle whether recovery is reported as a collisionRicardo Buring
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-20Raycasts hitting from inside: return collision point in global coordinatesRicardo Buring
2022-03-04Merge pull request #57630 from lawnjelly/bvh4_templated_checksRémi Verschelde
2022-02-18In final phase of test_body_motion, move and cull AABB for body once, instead...Ricardo Buring
2022-02-04BVH - Sync BVH with 3.xlawnjelly
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-09Handle test body motion with 0 marginPouleyKetchoupp
2021-12-07Add physics solver settings to project settingsPouleyKetchoupp
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
2021-11-17Fix rest_info returning no result with high margin and low motionPouleyKetchoupp
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp