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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_3d
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godot_soft_body_3d.cpp
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Author
2023-01-21
Use range iterators in LocalVector loops
kobewi
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-10-31
Add safety check for at least 2 nodes and 1 link to GodotSoftBody3D.reoptimiz...
Mark Riedesel
2022-05-25
use ERR_FAIL_INDEX when preferred
Nathan Franke
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-15
Create GDExtension clases for PhysicsServer3D
reduz
2022-01-27
Fix triangular area calculation
TechnoPorg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-17
Fix applied gravity on soft bodies
PouleyKetchoupp
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-21
Fix SoftDynamicBody3D crash when setting disable mode
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp