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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_3d
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godot_shape_3d.cpp
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2022-12-06
Fix collision detection for degenerate capsules
Ricardo Buring
2022-10-18
Optimized support function for large meshes
Peter Eastman
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-09-28
GodotCylinderShape3D::get_supports: delete dead code
Ricardo Buring
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-17
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-16
Rename built-in `SGN()` macro to `SIGN()`
Hugo Locurcio
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp