Age | Commit message (Expand) | Author |
---|---|---|
2022-09-28 | GodotCylinderShape3D::get_supports: delete dead code | Ricardo Buring |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-01-20 | Rename or refactor macros to avoid leading underscores | Omar Polo |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-11-17 | Fix contact generation with backface collision disabled | PouleyKetchoupp |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio |
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp |
2021-10-18 | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp |