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path: root/servers/physics_3d/godot_shape_3d.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-11Merge pull request #69852 from rburing/heightmap_shape_typo_bugfixRémi Verschelde
2022-12-10Fix typo bug in heightmap shapeRicardo Buring
2022-12-06Fix collision detection for degenerate capsulesRicardo Buring
2022-10-18Optimized support function for large meshesPeter Eastman
2022-10-13Optimize Convex CollisionJuan Linietsky
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...bruvzg
2022-09-28GodotCylinderShape3D::get_supports: delete dead codeRicardo Buring
2022-05-16Replace most uses of Map by HashMapreduz
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-20Rename or refactor macros to avoid leading underscoresOmar Polo
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-17Fix contact generation with backface collision disabledPouleyKetchoupp
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp