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path: root/servers/physics_3d/godot_physics_server_3d.cpp
AgeCommit message (Expand)Author
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-09-30Fix crash when executing `PhysicsServer2D.joint_clear`Haoyu Qiu
2022-09-25Add `area_get_collision_layer` and `area_get_collision_mask`Mansur Isaev
2022-09-15PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a...Ricardo Buring
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-08-18Add collision weight to PhysicsBody for penetrations must be avoidedSilc Renew
2022-05-28Add a 3D suffix to relevant physics profiler categoriesHugo Locurcio
2022-05-20Add a new HashSet templatereduz
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-15Create GDExtension clases for PhysicsServer3Dreduz
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-03Update space parameters in 2D and 3DPouleyKetchoupp
2021-12-03Improve RigidDynamicBody contacts in 2D and 3DPouleyKetchoupp
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-10-21Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp