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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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godot_collision_solver_3d_sat.cpp
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2023-01-12
Merge pull request #70787 from peastman/cylinder
Rémi Verschelde
2023-01-12
Merge pull request #70660 from Malcolmnixon/collision_sphere_capsule
Rémi Verschelde
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2023-01-02
Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisions
Peter Eastman
2023-01-02
Modified the collision_sphere_capsule function to only test the one "correct"...
Malcolm Nixon
2022-12-06
Fix typo in cylinder-cylinder SAT collision solver
Ricardo Buring
2022-10-13
Optimize Convex Collision
Juan Linietsky
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-17
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp