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path: root/servers/physics_3d/godot_collision_solver_3d_sat.cpp
AgeCommit message (Expand)Author
2023-01-12Merge pull request #70787 from peastman/cylinderRémi Verschelde
2023-01-12Merge pull request #70660 from Malcolmnixon/collision_sphere_capsuleRémi Verschelde
2023-01-05One Copyright Update to rule them allRémi Verschelde
2023-01-02Analytic sphere-box, sphere-cylinder, and capsule-cylinder collisionsPeter Eastman
2023-01-02Modified the collision_sphere_capsule function to only test the one "correct"...Malcolm Nixon
2022-12-06Fix typo in cylinder-cylinder SAT collision solverRicardo Buring
2022-10-13Optimize Convex CollisionJuan Linietsky
2022-10-01Remove usage of unitialized variablesRafał Mikrut
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-17Fix contact generation with backface collision disabledPouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp