index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
physics_3d
/
godot_collision_solver_3d.cpp
Age
Commit message (
Expand
)
Author
2023-01-26
Fix separation ray normal direction
Ricardo Buring
2023-01-18
Analytic collision normals
Peter Eastman
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-27
Remove unnecessary bail-out if shape A is concave. The test for A being conca...
Malcolm Nixon
2022-10-05
Merge pull request #66720 from qarmin/unintialized_memory
Rémi Verschelde
2022-10-01
Remove usage of unitialized variables
Rafał Mikrut
2022-09-19
Warn users when collisions are not supported
fabriceci
2022-08-27
Fix collision solving between world boundary and motion shape
Ricardo Buring
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-17
Fix contact generation with backface collision disabled
PouleyKetchoupp
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp