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path: root/servers/physics_3d/godot_collision_solver_3d.cpp
AgeCommit message (Expand)Author
2023-01-26Fix separation ray normal directionRicardo Buring
2023-01-18Analytic collision normalsPeter Eastman
2023-01-05One Copyright Update to rule them allRémi Verschelde
2022-12-27Remove unnecessary bail-out if shape A is concave. The test for A being conca...Malcolm Nixon
2022-10-05Merge pull request #66720 from qarmin/unintialized_memoryRémi Verschelde
2022-10-01Remove usage of unitialized variablesRafał Mikrut
2022-09-19Warn users when collisions are not supportedfabriceci
2022-08-27Fix collision solving between world boundary and motion shapeRicardo Buring
2022-05-03Rename Basis get_axis to get_column, remove redundant methodsAaron Franke
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-11-17Fix contact generation with backface collision disabledPouleyKetchoupp
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp