Age | Commit message (Expand) | Author |
2023-01-08 | Merge pull request #70281 from CherrySodaPop/get-impulse-3d | Rémi Verschelde |
2023-01-07 | Implement collision impulse in Godot Physics 3D | Lily Garcia |
2023-01-05 | One Copyright Update to rule them all | Rémi Verschelde |
2022-09-15 | PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a... | Ricardo Buring |
2022-08-26 | Restore RigidBody2/3D, SoftBody names in physics | fabriceci |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-11-25 | Fix RigidDynamicBody gaining momentum with bounce | PouleyKetchoupp |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp |
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-19 | Fix 2D center of mass not updated from transform | PouleyKetchoupp |
2021-10-18 | Rename Godot Physics classes from *SW to Godot* | PouleyKetchoupp |