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path: root/servers/physics_3d/collision_solver_3d_sw.cpp
AgeCommit message (Expand)Author
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-08-27Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Rename slips_on_slope to slide_on_slopePouleyKetchoupp
2021-08-24Fix RayShape collision detectionPouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-15Enabled softbody-area collision (intersection) and enabled area-specific grav...Jeffrey Cochran
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky