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path: root/servers/physics_3d/collision_solver_3d_sat.cpp
AgeCommit message (Expand)Author
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-20Fix typos with codespellRémi Verschelde
2021-03-20Merge pull request #46937 from nekomatata/soft-body-supportRémi Verschelde
2021-03-18Disable backface collision with ConcavePolygonShape by defaultPouleyKetchoupp
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-17Merge pull request #47067 from nekomatata/cylinder-fix-marginsRémi Verschelde
2021-03-16Fix capsule-cylinder collision in godot physicsPouleyKetchoupp
2021-03-16Fix Cylinder shape collision with margins when using GJK-EPAPouleyKetchoupp
2021-03-02Change CapsuleShape3D's collision detection axis to verticalRiteo Siuga
2021-02-12Revised cylinder contact point generationPouleyKetchoupp
2021-02-10Cylinder support in Godot Physics 3DPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-05-27Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky