index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
physics_3d
/
collision_solver_3d_sat.cpp
Age
Commit message (
Expand
)
Author
2021-05-20
Fix typos with codespell
Rémi Verschelde
2021-03-20
Merge pull request #46937 from nekomatata/soft-body-support
Rémi Verschelde
2021-03-18
Disable backface collision with ConcavePolygonShape by default
PouleyKetchoupp
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-17
Merge pull request #47067 from nekomatata/cylinder-fix-margins
Rémi Verschelde
2021-03-16
Fix capsule-cylinder collision in godot physics
PouleyKetchoupp
2021-03-16
Fix Cylinder shape collision with margins when using GJK-EPA
PouleyKetchoupp
2021-03-02
Change CapsuleShape3D's collision detection axis to vertical
Riteo Siuga
2021-02-12
Revised cylinder contact point generation
PouleyKetchoupp
2021-02-10
Cylinder support in Godot Physics 3D
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-27
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Revert "Renamed plane's d to distance"
Rémi Verschelde
2020-05-10
Renamed plane's d to distance
Marcus Elg
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky