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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
/
servers
/
physics_3d
/
collision_object_3d_sw.h
Age
Commit message (
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Author
2021-09-15
Initialize variables in servers/physics
qarmin
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-06-27
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky