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path: root/servers/physics_3d/collision_object_3d_sw.h
AgeCommit message (Expand)Author
2021-09-15Initialize variables in servers/physicsqarmin
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-06-22Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-06-27Trigger broadphase update when changing collision layer/mask, andMarcel Admiraal
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky