Age | Commit message (Expand) | Author |
---|---|---|
2021-04-12 | Fix SoftBody contact impulses applied on rigid bodies | PouleyKetchoupp |
2021-03-20 | Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix | Rémi Verschelde |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp |
2021-03-11 | Fix GodotPhysics solver with kinematic body set to report contacts | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-19 | Fixes collisions in Godot 3D physics | Exxion |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |