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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_3d
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body_pair_3d_sw.cpp
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Author
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-26
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-14
Merge pull request #47846 from nekomatata/solver-optimization
Rémi Verschelde
2021-04-12
Godot Physics solver optimization
PouleyKetchoupp
2021-04-12
Fix SoftBody contact impulses applied on rigid bodies
PouleyKetchoupp
2021-03-20
Merge pull request #46917 from nekomatata/solver-kinematic-bug-fix
Rémi Verschelde
2021-03-18
SoftBody support in GodotPhysics 3D
PouleyKetchoupp
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-19
Fixes collisions in Godot 3D physics
Exxion
2020-06-02
Refactor physics force and impulse code
Aaron Franke
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky