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path: root/servers/physics_3d/body_pair_3d_sw.cpp
AgeCommit message (Expand)Author
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-06-22Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-04-26Godot Physics collisions and solver processed on threadsPouleyKetchoupp
2021-04-14Merge pull request #47846 from nekomatata/solver-optimizationRémi Verschelde
2021-04-12Godot Physics solver optimizationPouleyKetchoupp
2021-04-12Fix SoftBody contact impulses applied on rigid bodiesPouleyKetchoupp
2021-03-20Merge pull request #46917 from nekomatata/solver-kinematic-bug-fixRémi Verschelde
2021-03-18SoftBody support in GodotPhysics 3DPouleyKetchoupp
2021-03-11Fix GodotPhysics solver with kinematic body set to report contactsPouleyKetchoupp
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-19Fixes collisions in Godot 3D physicsExxion
2020-06-02Refactor physics force and impulse codeAaron Franke
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky