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path: root/servers/physics_3d/body_3d_sw.cpp
AgeCommit message (Expand)Author
2021-09-17Replace Vector3.to_diagonal_matrix with Basis.from_scaleAaron Franke
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Fix point gravity calculationPouleyKetchoupp
2021-08-16Epsilon check for angular velocity in Body3DSWLoipesMas
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-29Avoid division by zero when calculating inertias for bodies with colliders wi...Arkadiusz Marcin Kołek
2021-04-26Godot Physics collisions and solver processed on threadsPouleyKetchoupp
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-12Godot Physics solver optimizationPouleyKetchoupp
2021-03-20Fix some angular velocity calculationse344fde6bf
2021-03-08Fixes division by zero when 3d body does not have valid shapeKyle
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-16Remove empty lines around braces with the formatting scriptAaron Franke
2020-07-14Properly pass safe margin on initialization.Juan Linietsky
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: Enforce separation line between function definitionsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-27Renaming of servers for coherency.Juan Linietsky