Age | Commit message (Expand) | Author |
---|---|---|
2021-08-17 | One-directional layer check for Area vs. RigidBody/SoftBody/Area | PouleyKetchoupp |
2021-08-15 | Enabled softbody-area collision (intersection) and enabled area-specific grav... | Jeffrey Cochran |
2021-07-19 | Ensure KinematicBodies only interact with other Bodies with matching mask. | Marcel Admiraal |
2021-06-22 | Fix and clean disabled shapes handling in godot physics servers | PouleyKetchoupp |
2021-04-26 | Godot Physics collisions and solver processed on threads | PouleyKetchoupp |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |