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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d_server.h
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Author
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-05-21
First version of Profiler
Juan Linietsky
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-02-01
Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'
Biliogadafr
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-10-10
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-06-07
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-05-26
ability to run 2D physics in a thread
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky