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path: root/servers/physics_2d_server.h
AgeCommit message (Expand)Author
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-04Implemented physics plugAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-05-21First version of ProfilerJuan Linietsky
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-03-22fixes/cleans upJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky
2015-01-05Changes to 2D physics engineJuan Linietsky
2014-10-16-added custom metadata to physics shapes (2D only for now)Juan Linietsky
2014-09-023D Physics and Other StuffJuan Linietsky
2014-05-14A bit of everything:Juan Linietsky
2014-02-22-added kinematic bodyJuan Linietsky
2014-02-19-improved physics ccdJuan Linietsky
2014-02-09GODOT IS OPEN SOURCEJuan Linietsky