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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d_server.cpp
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Author
2015-06-07
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-05-26
oops, previous commit was not working
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-20
Merge pull request #104 from Nr7/master
okamstudio
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-17
Fixed two incorrect bindings in Physics2DServer
Nr7
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky