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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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physics_2d_server.cpp
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Author
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-06-12
Documented many Physics2D* classes
Ovnuniarchos
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-01-01
Update copyright to 2016 in headers
George Marques
2015-12-28
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-22
Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
Juan Linietsky
2015-12-14
replaced :var by :Variant in documentation, fixes #2897
Juan Linietsky
2015-12-14
New and corrected are override modes.
Ovnuniarchos
2015-06-07
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-05-26
oops, previous commit was not working
Juan Linietsky
2015-05-18
Calculate gravity based on distance from body to gravity point (2D)
Fabio Alessandrelli
2015-05-03
-new collision layer & mask system for 2D, for more flexible collision masking
Juan Linietsky
2015-05-01
-Fixes from source code analyzizer, closes #1768
Juan Linietsky
2015-04-19
-Rewritten KinematicBody2D::move to MUCH more efficient code.
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
2015-01-05
Changes to 2D physics engine
Juan Linietsky
2014-11-12
3D Import Import & UDP
Juan Linietsky
2014-10-26
Fix some more incorrect bindings
Gerold31
2014-10-16
-added custom metadata to physics shapes (2D only for now)
Juan Linietsky
2014-09-02
3D Physics and Other Stuff
Juan Linietsky
2014-05-14
A bit of everything:
Juan Linietsky
2014-02-22
-added kinematic body
Juan Linietsky
2014-02-20
Merge pull request #104 from Nr7/master
okamstudio
2014-02-19
-improved physics ccd
Juan Linietsky
2014-02-17
Fixed two incorrect bindings in Physics2DServer
Nr7
2014-02-09
GODOT IS OPEN SOURCE
Juan Linietsky