Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-06-18 | Fixed a stupid bug with segment-segment collision in SAT physics, closes ↵ | Juan Linietsky | |
#4801 , closes #4984 | |||
2016-06-18 | Change hash grid in 2D physics to contemplate large objects as separate ↵ | Juan Linietsky | |
cases, to avoid huge memory and performance penalty. Fixes #4662 | |||
2016-06-18 | Drop empty .cpp files for header-only classes | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. | |||
2016-05-21 | First version of Profiler | Juan Linietsky | |
It is now possible to profile GDScript as well as some parts of Godot internals. | |||
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams | |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams | |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams | |
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply. | |||
2016-04-12 | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron | |
2016-03-10 | Merge pull request #3999 from neikeq/issues_3650_3990 | Rémi Verschelde | |
Fix crash when resizing ConcavePolygonShape2D segments | |||
2016-03-09 | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry | |
2016-03-09 | remove trailing whitespace | Hubert Jarosz | |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr | |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky | |
Fix bug in Body(2D)SW::add_area | |||
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | |
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | |||
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky | |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky | |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way ↵ | Juan Linietsky | |
platforms for rigidbodies, closes #2345 | |||
2016-01-01 | Update copyright to 2016 in headers | George Marques | |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky | |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos | |
2015-12-08 | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos | |
2015-12-02 | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli | |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | |
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | |||
2015-10-17 | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky | |
Fix Area/Area2D mask matching | |||
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr | |
2015-10-09 | Fix Area2D type mask matching | eska | |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-03 | merged some stuff for okam | Juan Linietsky | |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky | |
2015-06-30 | small fixes | Juan Linietsky | |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-05-27 | -fix bug in animation editor | Juan Linietsky | |
-fix crash bug in physics motion, closes #1993 | |||
2015-05-26 | oops, previous commit was not working | Juan Linietsky | |
it is working now | |||
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky | |
also, 2D physics is now thread safe too. see physics_2d/thread_model | |||
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | |
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky | |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies ↵ | Juan Linietsky | |
for 2D, fixes #1854 | |||
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-03 | -Made one way collision work with 2D physics (rigidbody) | Juan Linietsky | |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | |
2015-04-26 | properly wake up bodies when a parameter changes, fixes #1740 | Juan Linietsky | |
2015-04-24 | casting line into physics on negative space now works properly, fixes #1726 | Juan Linietsky | |
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | Merge pull request #1691 from Faless/area_combine_2d | Juan Linietsky | |
Implement Area2D space_override_mode = COMBINE | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-14 | Fix operator definition for AreaCMP | Fabio Alessandrelli | |
2015-04-14 | Implement Area2D space_override_mode combine | Fabio Alessandrelli | |
2015-03-22 | fix area center of gravity | Juan Linietsky | |