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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-07-31
Merge pull request #50625 from nekomatata/body-one-direction-layers
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-19
One-directional collision layer check for rigid bodies and soft bodies
PouleyKetchoupp
2021-07-19
Ensure KinematicBodies only interact with other Bodies with matching mask.
Marcel Admiraal
2021-07-15
Fixing 2D moving platform logic
fabriceci
2021-07-13
Merge pull request #50063 from nekomatata/more-accurate-move-and-slide
Rémi Verschelde
2021-07-02
Expose body_test_motion in 3D physics server
PouleyKetchoupp
2021-07-01
Make move_and_slide collision detection more accurate
PouleyKetchoupp
2021-06-30
Merge pull request #49844 from nekomatata/physics-disabled-shapes
Rémi Verschelde
2021-06-28
Fix move_and_collide causing sliding on slopes
PouleyKetchoupp
2021-06-22
Fix and clean disabled shapes handling in godot physics servers
PouleyKetchoupp
2021-06-09
Refactor CommandQueueMT
reduz
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-03
Rename Vector2 clamped to limit_length and add limit_length to Vector3
Aaron Franke
2021-05-19
Enable setting of collision iterations in PhysicsServer2D
Rhathe
2021-05-10
Dynamic BVH broadphase in 2D & 3D Godot Physics
PouleyKetchoupp
2021-04-26
Godot Physics collisions and solver processed on threads
PouleyKetchoupp
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-16
Merge pull request #47942 from nekomatata/joint-check-body-types
Rémi Verschelde
2021-04-15
Fix errors related to joints setup with two non-dynamic bodies
PouleyKetchoupp
2021-04-15
Optimize BroadPhase2dHashGrid to not pair elements on different layers
Henry Conklin
2021-04-12
Godot Physics solver optimization
PouleyKetchoupp
2021-04-06
Merge pull request #47678 from madmiraal/fix-47436.1
Rémi Verschelde
2021-04-06
Merge pull request #47675 from madmiraal/fix-47436
Rémi Verschelde
2021-04-06
Check for empty ConcavePolygonShape2D before checking for intersection
Marcel Admiraal
2021-04-06
Check ConvexPolygonShape2D point count before calcuating moment of inertia
Marcel Admiraal
2021-04-06
Ensure ConvexPolygonShape support count variable is initialised
Marcel Admiraal
2021-03-26
Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-02-27
Refactor removal of constraints from bodies in 2D joints
Eryk Dwornicki
2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-17
Fix test_body_motion recovery
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Fix physics queries not filtering out disabled collision shapes
PouleyKetchoupp
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-26
Remove all elements from monitored_bodies and monitored_areas when processed
Marcel Admiraal
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