Age | Commit message (Expand) | Author |
2020-07-11 | Merge pull request #40193 from KoBeWi/dem_pikks | Rémi Verschelde |
2020-07-10 | Add override keywords. | Marcel Admiraal |
2020-07-10 | Allow Area2D and 3D mouse events without a collision layer | Tomasz Chabora |
2020-07-04 | Remove elements from monitored_bodies and monitored_areas as they are | Marcel Admiraal |
2020-07-03 | fix laxist collision detection on one way shapes | Cevantime |
2020-07-02 | Merge pull request #37350 from aaronfranke/force-impulse | Rémi Verschelde |
2020-06-27 | Trigger broadphase update when changing collision layer/mask, and | Marcel Admiraal |
2020-06-13 | Ensure pair callback data is set to null when it's null. | Marcel Admiraal |
2020-06-08 | Test collision mask before creating constraint pair in Godot physics broadpha... | Marcel Admiraal |
2020-06-04 | Correct misspellings of damped spring. | Marcel Admiraal |
2020-06-02 | Refactor physics force and impulse code | Aaron Franke |
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) |
2020-05-19 | Style: Fix unnecessary semicolons that confused clang-format | Rémi Verschelde |
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde |
2020-05-14 | Style: Enforce separation line between function definitions | Rémi Verschelde |
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde |
2020-05-14 | Enforce use of bool literals instead of integers | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine | Rémi Verschelde |
2020-05-10 | Style: clang-format: Disable AllowShortIfStatementsOnASingleLine | Rémi Verschelde |
2020-04-14 | Assign zero to range when ConvexPolygonShape2D is empty. | Marcel Admiraal |
2020-04-02 | Replace NULL with nullptr | lupoDharkael |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-08 | Refactor ScriptDebugger. | Fabio Alessandrelli |
2020-03-03 | Drop old semaphore implementation | Pedro J. Estébanez |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-16 | Merge pull request #33615 from raphael10241024/fix_shape_change | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-11-14 | refresh area2d collision when shape changes, close #33369 | RaphaelHunter |
2019-10-25 | Merge pull request #32845 from madmiraal/rigidbody-mode-change | Rémi Verschelde |
2019-10-24 | Fix leak in Physics2DServerSW | Rafał Mikrut |
2019-10-15 | Activate Body(2D)SW when switching to rigid or character mode. | Marcel Admiraal |
2019-10-12 | Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. | Marcel Admiraal |
2019-08-23 | Fix uninitialized inertia value in Body2DSW | Andrii Doroshenko (Xrayez) |
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-07-30 | Correct typo and format of comments | IAmActuallyCthulhu |
2019-07-27 | Remove physics thread getting the gl context | santouits |
2019-07-23 | Update some dead links in the codebase | Michael Alexsander Silva Dias |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |