Age | Commit message (Expand) | Author |
2021-08-19 | Fix compilation warnings in Shape2DSW/Shape3DSW | PouleyKetchoupp |
2021-08-15 | API improvement on physics, mainly CharacterBody | fabriceci |
2021-08-14 | Rename LineShape2D to WorldMarginShape2D | Hugo Locurcio |
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora |
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp |
2021-08-09 | Fix applied rotation from moving platforms in move_and_slide | PouleyKetchoupp |
2021-07-31 | Merge pull request #50625 from nekomatata/body-one-direction-layers | Rémi Verschelde |
2021-07-25 | Use const references where possible for List range iterators | Rémi Verschelde |
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke |
2021-07-19 | One-directional collision layer check for rigid bodies and soft bodies | PouleyKetchoupp |
2021-07-19 | Ensure KinematicBodies only interact with other Bodies with matching mask. | Marcel Admiraal |
2021-07-15 | Fixing 2D moving platform logic | fabriceci |
2021-07-13 | Merge pull request #50063 from nekomatata/more-accurate-move-and-slide | Rémi Verschelde |
2021-07-02 | Expose body_test_motion in 3D physics server | PouleyKetchoupp |
2021-07-01 | Make move_and_slide collision detection more accurate | PouleyKetchoupp |
2021-06-30 | Merge pull request #49844 from nekomatata/physics-disabled-shapes | Rémi Verschelde |
2021-06-28 | Fix move_and_collide causing sliding on slopes | PouleyKetchoupp |
2021-06-22 | Fix and clean disabled shapes handling in godot physics servers | PouleyKetchoupp |
2021-06-09 | Refactor CommandQueueMT | reduz |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke |
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp |
2021-04-26 | Godot Physics collisions and solver processed on threads | PouleyKetchoupp |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-04-16 | Merge pull request #47942 from nekomatata/joint-check-body-types | Rémi Verschelde |
2021-04-15 | Fix errors related to joints setup with two non-dynamic bodies | PouleyKetchoupp |
2021-04-15 | Optimize BroadPhase2dHashGrid to not pair elements on different layers | Henry Conklin |
2021-04-12 | Godot Physics solver optimization | PouleyKetchoupp |
2021-04-06 | Merge pull request #47678 from madmiraal/fix-47436.1 | Rémi Verschelde |
2021-04-06 | Merge pull request #47675 from madmiraal/fix-47436 | Rémi Verschelde |
2021-04-06 | Check for empty ConcavePolygonShape2D before checking for intersection | Marcel Admiraal |
2021-04-06 | Check ConvexPolygonShape2D point count before calcuating moment of inertia | Marcel Admiraal |
2021-04-06 | Ensure ConvexPolygonShape support count variable is initialised | Marcel Admiraal |
2021-03-26 | Merge pull request #44695 from madmiraal/fix-44632 | Rémi Verschelde |
2021-03-11 | Fix GodotPhysics solver with kinematic body set to report contacts | PouleyKetchoupp |
2021-02-27 | Refactor removal of constraints from bodies in 2D joints | Eryk Dwornicki |
2021-02-24 | Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes | Rémi Verschelde |
2021-02-18 | Merge pull request #45617 from RandomShaper/modernize_atomics | Rémi Verschelde |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-17 | Fix test_body_motion recovery | PouleyKetchoupp |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-09 | Fix physics queries not filtering out disabled collision shapes | PouleyKetchoupp |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-14 | Merge pull request #43923 from madmiraal/fix-43588 | Rémi Verschelde |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |