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AgeCommit message (Expand)Author
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
2016-04-12Fixed #4163 (intersect_shape crashes on results limit)Marc Gilleron
2016-03-10Merge pull request #3999 from neikeq/issues_3650_3990Rémi Verschelde
2016-03-09Fix crash when resizing ConcavePolygonShape2D segmentsIgnacio Etcheverry
2016-03-09remove trailing whitespaceHubert Jarosz
2016-02-01Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable'Biliogadafr
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky
2016-01-02skip the first integration in physics bodies, fixes #2213Juan Linietsky
2016-01-01properly removing unprocessed objects from physics islands fixes one way plat...Juan Linietsky
2016-01-01Update copyright to 2016 in headersGeorge Marques
2015-12-31remove error print in area collision, should be a valid situation, closes #2463Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-08Areas now calculate their dampenings the same way as their gravity.Ovnuniarchos
2015-12-02Fix Body (and Body2D) add_area / remove_area when area have multiple shapesFabio Alessandrelli
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
2015-10-17Merge pull request #2587 from eska014/fix-area2d-mask-matchingJuan Linietsky
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-10-09Fix Area2D type mask matchingeska
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
2015-09-03merged some stuff for okamJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-06-30small fixesJuan Linietsky
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
2015-05-27-fix bug in animation editorJuan Linietsky
2015-05-26oops, previous commit was not workingJuan Linietsky
2015-05-26ability to run 2D physics in a threadJuan Linietsky
2015-05-18Calculate gravity based on distance from body to gravity point (2D)Fabio Alessandrelli
2015-05-16sleeping property now should work properly, fixes #1892Juan Linietsky
2015-05-10-improved one-way collision handling in both dynamic and character bodies for...Juan Linietsky
2015-05-03improved kinematic motion, improved demos for kinematic motionJuan Linietsky
2015-05-03-Made one way collision work with 2D physics (rigidbody)Juan Linietsky
2015-05-03-new collision layer & mask system for 2D, for more flexible collision maskingJuan Linietsky
2015-04-26properly wake up bodies when a parameter changes, fixes #1740Juan Linietsky
2015-04-24casting line into physics on negative space now works properly, fixes #1726Juan Linietsky
2015-04-19-Rewritten KinematicBody2D::move to MUCH more efficient code.Juan Linietsky
2015-04-18Merge pull request #1691 from Faless/area_combine_2dJuan Linietsky
2015-04-18Updated copyright year in all headersJuan Linietsky
2015-04-14Fix operator definition for AreaCMPFabio Alessandrelli
2015-04-14Implement Area2D space_override_mode combineFabio Alessandrelli
2015-03-22fix area center of gravityJuan Linietsky
2015-03-22input events on Area2D is now supportedJuan Linietsky
2015-03-17Area2D can now detect overlap with other areasJuan Linietsky
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ...Juan Linietsky
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky