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Godot with FMOD integration
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Author
2021-04-12
Godot Physics solver optimization
PouleyKetchoupp
2021-04-06
Merge pull request #47678 from madmiraal/fix-47436.1
Rémi Verschelde
2021-04-06
Merge pull request #47675 from madmiraal/fix-47436
Rémi Verschelde
2021-04-06
Check for empty ConcavePolygonShape2D before checking for intersection
Marcel Admiraal
2021-04-06
Check ConvexPolygonShape2D point count before calcuating moment of inertia
Marcel Admiraal
2021-04-06
Ensure ConvexPolygonShape support count variable is initialised
Marcel Admiraal
2021-03-26
Merge pull request #44695 from madmiraal/fix-44632
Rémi Verschelde
2021-03-11
Fix GodotPhysics solver with kinematic body set to report contacts
PouleyKetchoupp
2021-02-27
Refactor removal of constraints from bodies in 2D joints
Eryk Dwornicki
2021-02-24
Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes
Rémi Verschelde
2021-02-18
Merge pull request #45617 from RandomShaper/modernize_atomics
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-17
Fix test_body_motion recovery
PouleyKetchoupp
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-09
Fix physics queries not filtering out disabled collision shapes
PouleyKetchoupp
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-31
Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-29
Modernize Thread
Pedro J. Estébanez
2021-01-28
Use real_t in physics code
Aaron Franke
2021-01-14
Merge pull request #43923 from madmiraal/fix-43588
Rémi Verschelde
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-07
Fix multiple issues with one-way collisions
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-26
Remove all elements from monitored_bodies and monitored_areas when processed
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
make 2d constraint solving more deterministic by solving in push order
Jordan Schidlowsky
2020-11-27
Fix cast_motion sometimes failing
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42167 from madmiraal/fix-42108
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-03
Fix how Line2D obtains the other object's supports
Marcel Admiraal
2020-09-23
Ignore thread models when compiling with NO_THREAD
Fabio Alessandrelli
2020-09-18
Remove the unnecessary sync() and the restrictions it imposes on 3D Physics.
Marcel Admiraal
2020-09-17
Merge pull request #41528 from keegano/physics-fix-wrap-angle
Rémi Verschelde
2020-08-28
Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla...
TwistedTwigleg
2020-08-26
Wrap angles to (-pi, pi) in momentum calculation.
Keegan Owsley
2020-08-01
Wake up RigidBody 2D after applying torque
Markus Sauermann
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-11
Merge pull request #40193 from KoBeWi/dem_pikks
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
Allow Area2D and 3D mouse events without a collision layer
Tomasz Chabora
2020-07-04
Remove elements from monitored_bodies and monitored_areas as they are
Marcel Admiraal
2020-07-03
fix laxist collision detection on one way shapes
Cevantime
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-06-27
Trigger broadphase update when changing collision layer/mask, and
Marcel Admiraal
2020-06-13
Ensure pair callback data is set to null when it's null.
Marcel Admiraal
2020-06-08
Test collision mask before creating constraint pair in Godot physics broadpha...
Marcel Admiraal
2020-06-04
Correct misspellings of damped spring.
Marcel Admiraal
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