Age | Commit message (Expand) | Author |
2022-06-20 | Clean up Hash Functions | reduz |
2022-05-20 | Add a new HashSet template | reduz |
2022-05-19 | Use range iterators for RBSet in most cases | Aaron Record |
2022-05-18 | Add motion parameter to toggle whether recovery is reported as a collision | Ricardo Buring |
2022-05-16 | Replace most uses of Map by HashMap | reduz |
2022-05-03 | Rename Basis get_axis to get_column, remove redundant methods | Aaron Franke |
2022-05-03 | Merge pull request #60627 from aaronfranke/rename-elements | Rémi Verschelde |
2022-05-02 | Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` | Rémi Verschelde |
2022-04-29 | Rename Transform2D "elements" to "columns" | Aaron Franke |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg |
2022-04-06 | Fix some issues found by cppcheck. | bruvzg |
2022-03-23 | Add protective checks for invalid handle use in BVH | lawnjelly |
2022-03-20 | Raycasts hitting from inside: return collision point in global coordinates | Ricardo Buring |
2022-03-16 | PinJoint2D: fix inertia tensor, taking center of mass into account | Ricardo Buring |
2022-03-06 | [4.x] BVH - Fix area-area collision regression | lawnjelly |
2022-03-04 | Merge pull request #57630 from lawnjelly/bvh4_templated_checks | Rémi Verschelde |
2022-02-18 | In final phase of test_body_motion, move and cull AABB for body once, instead... | Ricardo Buring |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-04 | BVH - Sync BVH with 3.x | lawnjelly |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2021-12-10 | Merge pull request #55736 from nekomatata/physics-apply-forces | Camille Mohr-Daurat |
2021-12-10 | Merge pull request #55773 from nekomatata/fix-raycast-ccd | Camille Mohr-Daurat |
2021-12-10 | Fix rigid body ray cast CCD in 2D and 3D Godot Physics | PouleyKetchoupp |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-10 | Merge pull request #55702 from nekomatata/physics-solver-settings | Rémi Verschelde |
2021-12-09 | Handle test body motion with 0 margin | PouleyKetchoupp |
2021-12-07 | Add physics solver settings to project settings | PouleyKetchoupp |
2021-12-03 | Update space parameters in 2D and 3D | PouleyKetchoupp |
2021-12-03 | Improve RigidDynamicBody contacts in 2D and 3D | PouleyKetchoupp |
2021-11-25 | Fix RigidDynamicBody gaining momentum with bounce | PouleyKetchoupp |
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A |
2021-11-22 | Add wakeup() conditional if previous gravity was 0 | Brennen Green |
2021-11-20 | Add area to moved list when changing monitorable, | Marcel Admiraal |
2021-11-17 | Fix rest_info returning no result with high margin and low motion | PouleyKetchoupp |
2021-11-16 | Fix physics BVH pairing for teleported or fast moving objects | PouleyKetchoupp |
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat |
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp |
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp |
2021-11-08 | Merge pull request #54134 from nekomatata/body-center-of-mass-local | Camille Mohr-Daurat |
2021-11-08 | Expose local center of mass in physics servers | PouleyKetchoupp |
2021-11-08 | Merge pull request #54486 from ibrahn/thread-work-pool-lazier | Rémi Verschelde |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp |
2021-11-01 | Use `Callable` in Area monitor callback | rafallus |
2021-11-01 | ThreadWorkPool no longer starts worker threads if given zero work. | Ibrahn Sahir |
2021-10-25 | Improved RigidDynamicBody linear/angular damping override | PouleyKetchoupp |
2021-10-22 | Merge pull request #54124 from Uxeron/CenterOfMassRotationFix | Camille Mohr-Daurat |
2021-10-22 | Fix physics body rotating incorrectly around it's center of mass | Uxeron |
2021-10-22 | Fix RigidDynamicBody2D auto center of mass calculation | PouleyKetchoupp |
2021-10-21 | Fix RigidDynamicBody collision update after changing collision layer/mask | PouleyKetchoupp |