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Godot with FMOD integration
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Author
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-06
Complement KinematicBody2D fix
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-26
Merge pull request #7802 from tagcup/physics_64bit
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Use real_t as floating point type in physics code.
Ferenc Arn
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Style: Cosmetic fixes to play nice with clang-format
Rémi Verschelde
2017-01-15
fixed to 2D physics, makes it work again
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
Merge pull request #7445 from tagcup/2d_math_fixes
Juan Linietsky
2017-01-10
Various corrections in 2D math.
Ferenc Arn
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-09
Merge pull request #6691 from Faless/expose_more_physics
Rémi Verschelde
2016-10-03
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
Expose more 2D/3D physics options in project settings
Fabio Alessandrelli
2016-09-26
Now ignoring remaining collision shapes.
Victor Seiji Hariki
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-07-18
Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay
Rémi Verschelde
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-06-24
Optimized one way collision loops.
Ovnuniarchos
2016-06-18
Fixed a stupid bug with segment-segment collision in SAT physics, closes #480...
Juan Linietsky
2016-06-18
Change hash grid in 2D physics to contemplate large objects as separate cases...
Juan Linietsky
2016-06-18
Drop empty .cpp files for header-only classes
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-05-21
First version of Profiler
Juan Linietsky
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-24
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-12
Fixed #4163 (intersect_shape crashes on results limit)
Marc Gilleron
2016-03-10
Merge pull request #3999 from neikeq/issues_3650_3990
Rémi Verschelde
2016-03-09
Fix crash when resizing ConcavePolygonShape2D segments
Ignacio Etcheverry
2016-03-09
remove trailing whitespace
Hubert Jarosz
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