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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-03-07
Bring back Vector2.cross()
Bernhard Liebl
2018-03-07
Remove disabled shapes from physics
ShyRed
2018-02-20
Merge pull request #16757 from AndreaCatania/kinpush
Rémi Verschelde
2018-02-20
Improved kinematic body 2D and 3D, Now can move rigid body
Andrea Catania
2018-02-19
Merge pull request #16530 from AndreaCatania/rays
Rémi Verschelde
2018-02-19
Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...
Andrea Catania
2018-02-18
Fix 2d collision body update on shape remove
Konrad Nowakowski
2018-02-17
Clean up some bad words from code comments
Artem Varaksa
2018-02-05
Added physics API in order to enable/disable collisions between rigidbody att...
Andrea Catania
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-11-21
Removed type_mask and fixed some variable name
AndreaCatania
2017-11-10
Remove node from list before calling queries, fixes #10886
Juan Linietsky
2017-11-09
Reworked how servers preallocate RIDs, should fix #10970
Juan Linietsky
2017-11-08
Fixing bad index used in Space2DSW
MateusMP
2017-10-31
Merge pull request #10770 from RandomShaper/fix-joints
Rémi Verschelde
2017-10-21
Rename RayCasts collision_layer to collision_mask
Pedro J. Estébanez
2017-10-12
Prevent a possible crash at collision_object_2d_sw.h
Marcelo Fernandez
2017-10-09
Merge pull request #11702 from AndreaCatania/bodyDS
Rémi Verschelde
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-29
Added new API to get body direct state
AndreaCatania
2017-09-25
Removed print_line in Physics2DServerWrapMT::init()
Indah Sylvia
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-17
correction to one way collision code
Juan Linietsky
2017-09-17
fixes to one way collision, closes #10971
Juan Linietsky
2017-09-09
Remove joint freeing logic from physics servers
Pedro J. Estébanez
2017-09-01
Fix signed and unsigned comparisons
Hein-Pieter van Braam
2017-08-31
Fix special case where KinematicBody fails one way collisions by adding exclu...
Juan Linietsky
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
Remove needless check in motion test
Pedro J. Estébanez
2017-08-08
Fix freeze on close of game using 2D physics introduced by #9832
Bojidar Marinov
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-01
Merge pull request #9832 from RandomShaper/port-physics-fixes
Rémi Verschelde
2017-08-01
Improve cleanup of physics constraints
Pedro J. Estébanez
2017-07-25
Extend check for same space to all 2D/3D bodies/shapes
Pedro J. Estébanez
2017-07-25
Fix 2D broadphase remove-while-iterating logic
Pedro J. Estébanez
2017-07-25
Fix crash in Space2DSW::test_body_motion()
Pedro J. Estébanez
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-07-15
Lots of work on Audio & Physics engine:
Juan Linietsky
2017-07-15
Some more typo fixes for "threshold"
Rémi Verschelde
2017-07-08
Refactor 'treshold' to 'threshold'
Poommetee Ketson
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
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