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path: root/servers/physics_2d
AgeCommit message (Expand)Author
2018-03-07Bring back Vector2.cross()Bernhard Liebl
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania
2018-02-18Fix 2d collision body update on shape removeKonrad Nowakowski
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-10Remove node from list before calling queries, fixes #10886Juan Linietsky
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-08Fixing bad index used in Space2DSWMateusMP
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-10-12Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-25Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-09-09Remove joint freeing logic from physics serversPedro J. Estébanez
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Remove needless check in motion testPedro J. Estébanez
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-01Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez
2017-07-25Fix 2D broadphase remove-while-iterating logicPedro J. Estébanez
2017-07-25Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-15Some more typo fixes for "threshold"Rémi Verschelde
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly