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AgeCommit message (Expand)Author
2017-10-12Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-25Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Remove needless check in motion testPedro J. Estébanez
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-08-01Merge pull request #9832 from RandomShaper/port-physics-fixesRémi Verschelde
2017-08-01Improve cleanup of physics constraintsPedro J. Estébanez
2017-07-25Extend check for same space to all 2D/3D bodies/shapesPedro J. Estébanez
2017-07-25Fix 2D broadphase remove-while-iterating logicPedro J. Estébanez
2017-07-25Fix crash in Space2DSW::test_body_motion()Pedro J. Estébanez
2017-07-22Clang-formatting *.cpp and *.h (some files excluded)Poommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky
2017-07-15Some more typo fixes for "threshold"Rémi Verschelde
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson
2017-06-24Simplified 2D Kinematicbody.. 3D will wait a bit.Juan Linietsky
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas could...Juan Linietsky
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-06Complement KinematicBody2D fixPedro J. Estébanez
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-26Merge pull request #7802 from tagcup/physics_64bitRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky
2017-02-13Use real_t as floating point type in physics code.Ferenc Arn
2017-01-16Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-15Style: Cosmetic fixes to play nice with clang-formatRémi Verschelde
2017-01-15fixed to 2D physics, makes it work againJuan Linietsky
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-10Merge pull request #7445 from tagcup/2d_math_fixesJuan Linietsky
2017-01-10Various corrections in 2D math.Ferenc Arn
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky