Age | Commit message (Expand) | Author |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-09 | Merge pull request #6691 from Faless/expose_more_physics | Rémi Verschelde |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Expose more 2D/3D physics options in project settings | Fabio Alessandrelli |
2016-09-26 | Now ignoring remaining collision shapes. | Victor Seiji Hariki |
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky |
2016-08-31 | More improvements to visual script.. | Juan Linietsky |
2016-07-18 | Merge pull request #5383 from Ovnuniarchos/OptimizeOneWay | Rémi Verschelde |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-06-24 | Optimized one way collision loops. | Ovnuniarchos |
2016-06-18 | Fixed a stupid bug with segment-segment collision in SAT physics, closes #480... | Juan Linietsky |
2016-06-18 | Change hash grid in 2D physics to contemplate large objects as separate cases... | Juan Linietsky |
2016-06-18 | Drop empty .cpp files for header-only classes | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-05-21 | First version of Profiler | Juan Linietsky |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams |
2016-04-12 | Fixed #4163 (intersect_shape crashes on results limit) | Marc Gilleron |
2016-03-10 | Merge pull request #3999 from neikeq/issues_3650_3990 | Rémi Verschelde |
2016-03-09 | Fix crash when resizing ConcavePolygonShape2D segments | Ignacio Etcheverry |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-02-01 | Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' | Biliogadafr |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky |
2016-01-04 | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky |
2016-01-03 | physics state properly returns contact metadata, closes #1979 | Juan Linietsky |
2016-01-02 | skip the first integration in physics bodies, fixes #2213 | Juan Linietsky |
2016-01-01 | properly removing unprocessed objects from physics islands fixes one way plat... | Juan Linietsky |
2016-01-01 | Update copyright to 2016 in headers | George Marques |
2015-12-31 | remove error print in area collision, should be a valid situation, closes #2463 | Juan Linietsky |
2015-12-14 | New and corrected are override modes. | Ovnuniarchos |
2015-12-08 | Areas now calculate their dampenings the same way as their gravity. | Ovnuniarchos |
2015-12-02 | Fix Body (and Body2D) add_area / remove_area when area have multiple shapes | Fabio Alessandrelli |
2015-11-19 | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky |
2015-11-01 | Cosmetic fixes to SCons buildsystem | Rémi Verschelde |
2015-10-17 | Merge pull request #2587 from eska014/fix-area2d-mask-matching | Juan Linietsky |
2015-10-10 | Expose softness parameter of pin joint to the editor. | Biliogadafr |
2015-10-09 | Fix Area2D type mask matching | eska |
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky |
2015-09-03 | merged some stuff for okam | Juan Linietsky |
2015-08-30 | Added gravity scale, and linear/angular damp override to 3D physics. | Juan Linietsky |
2015-06-30 | small fixes | Juan Linietsky |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky |
2015-05-27 | -fix bug in animation editor | Juan Linietsky |
2015-05-26 | oops, previous commit was not working | Juan Linietsky |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-05-16 | sleeping property now should work properly, fixes #1892 | Juan Linietsky |
2015-05-10 | -improved one-way collision handling in both dynamic and character bodies for... | Juan Linietsky |