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AgeCommit message (Expand)Author
2021-11-22Add wakeup() conditional if previous gravity was 0Brennen Green
2021-11-20Add area to moved list when changing monitorable,Marcel Admiraal
2021-11-17Fix rest_info returning no result with high margin and low motionPouleyKetchoupp
2021-11-16Fix physics BVH pairing for teleported or fast moving objectsPouleyKetchoupp
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-08Merge pull request #54134 from nekomatata/body-center-of-mass-localCamille Mohr-Daurat
2021-11-08Expose local center of mass in physics serversPouleyKetchoupp
2021-11-08Merge pull request #54486 from ibrahn/thread-work-pool-lazierRémi Verschelde
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-11-01ThreadWorkPool no longer starts worker threads if given zero work.Ibrahn Sahir
2021-10-25Improved RigidDynamicBody linear/angular damping overridePouleyKetchoupp
2021-10-22Merge pull request #54124 from Uxeron/CenterOfMassRotationFixCamille Mohr-Daurat
2021-10-22Fix physics body rotating incorrectly around it's center of massUxeron
2021-10-22Fix RigidDynamicBody2D auto center of mass calculationPouleyKetchoupp
2021-10-21Fix RigidDynamicBody collision update after changing collision layer/maskPouleyKetchoupp
2021-10-19Fix 2D center of mass not updated from transformPouleyKetchoupp
2021-10-18Rename Godot Physics classes from *SW to Godot*PouleyKetchoupp
2021-10-05Merge pull request #53420 from nekomatata/fix-tilemap-moving-platformRémi Verschelde
2021-10-04Merge pull request #53365 from danger-dan/wakeup_fixCamille Mohr-Daurat
2021-10-05Changed from directly waking bodies to using the wakeup() functions in direct...Daniel
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-24Added set_active(true) to all body direct state force apply/impulses. #52915Daniel
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-16Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat
2021-09-15Initialize variables in servers/physicsqarmin
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-09-06Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
2021-08-28Merge pull request #52070 from nekomatata/area-point-gravity-fixFabio Alessandrelli
2021-08-27Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp
2021-08-27Merge pull request #51896 from nekomatata/restore-ray-shapeCamille Mohr-Daurat
2021-08-26Merge pull request #51801 from nekomatata/area-one-directional-layer-checkCamille Mohr-Daurat
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Rename slips_on_slope to slide_on_slopePouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp