Age | Commit message (Expand) | Author |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-10-25 | Merge pull request #32845 from madmiraal/rigidbody-mode-change | Rémi Verschelde |
2019-10-24 | Fix leak in Physics2DServerSW | Rafał Mikrut |
2019-10-15 | Activate Body(2D)SW when switching to rigid or character mode. | Marcel Admiraal |
2019-10-12 | Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. | Marcel Admiraal |
2019-08-23 | Fix uninitialized inertia value in Body2DSW | Andrii Doroshenko (Xrayez) |
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-07-30 | Correct typo and format of comments | IAmActuallyCthulhu |
2019-07-27 | Remove physics thread getting the gl context | santouits |
2019-07-23 | Update some dead links in the codebase | Michael Alexsander Silva Dias |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-07-01 | Merge pull request #29951 from raphael10241024/add_physics_2d_optimize | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-21 | add 2d physic optimization simlilar to 3d physics | yakun.zhang |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-05-20 | Fix some shape2d get_moment_of_inertia error | yakun.zhang |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke |
2019-04-30 | Merge pull request #27371 from ShyRed/fixdisabled2dcollisions | Rémi Verschelde |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-03-27 | Remove hardcoded joint bias | ShyRed |
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky |
2019-02-21 | Fixed bugs in test body motion and removed unnecesary test in move_and_slide.... | Juan Linietsky |
2019-02-21 | Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix | Rémi Verschelde |
2019-02-21 | Area2d rectangle collision check doesn't ignore the first pixel row and colum... | PouleyKetchoupp |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-16 | Skip disabled shape when getting rest info. Fixes #25941 | Juan Linietsky |
2019-02-16 | Support multiple ray shapes in kinematicbody, fixes #25050 | Juan Linietsky |
2019-02-16 | Add a minimum treshold for acquiring rest contacts to avoid numerical precisi... | Juan Linietsky |
2019-02-16 | Allow kinematic bodies without shapes to still move, fixes #24775 | Juan Linietsky |
2019-02-16 | Make ray shapes not work with OWC. They don't make practical sense together. ... | Juan Linietsky |
2019-02-12 | Core: Ensure classes match their header filename | Rémi Verschelde |
2019-02-12 | Fixed OWC for rigid bodies, closes #25732 | Juan Linietsky |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-27 | fixes crash when Body2DSW doesn't have space | hedin |
2018-12-12 | Disabled CollisionShape and CollisionShape2D are not processed now | Stanislav |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky |
2018-11-14 | Ensure that even at slow speed, you will always get collision using kinematic... | Juan Linietsky |
2018-11-10 | Make sure rotated shapes with one way direction collisions work, fixes #12791 | Juan Linietsky |