Age | Commit message (Expand) | Author |
2021-06-09 | Refactor CommandQueueMT | reduz |
2021-06-04 | Safe margin cleanup | PouleyKetchoupp |
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke |
2021-05-19 | Enable setting of collision iterations in PhysicsServer2D | Rhathe |
2021-05-10 | Dynamic BVH broadphase in 2D & 3D Godot Physics | PouleyKetchoupp |
2021-04-26 | Godot Physics collisions and solver processed on threads | PouleyKetchoupp |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus |
2021-04-16 | Merge pull request #47942 from nekomatata/joint-check-body-types | Rémi Verschelde |
2021-04-15 | Fix errors related to joints setup with two non-dynamic bodies | PouleyKetchoupp |
2021-04-15 | Optimize BroadPhase2dHashGrid to not pair elements on different layers | Henry Conklin |
2021-04-12 | Godot Physics solver optimization | PouleyKetchoupp |
2021-04-06 | Merge pull request #47678 from madmiraal/fix-47436.1 | Rémi Verschelde |
2021-04-06 | Merge pull request #47675 from madmiraal/fix-47436 | Rémi Verschelde |
2021-04-06 | Check for empty ConcavePolygonShape2D before checking for intersection | Marcel Admiraal |
2021-04-06 | Check ConvexPolygonShape2D point count before calcuating moment of inertia | Marcel Admiraal |
2021-04-06 | Ensure ConvexPolygonShape support count variable is initialised | Marcel Admiraal |
2021-03-26 | Merge pull request #44695 from madmiraal/fix-44632 | Rémi Verschelde |
2021-03-11 | Fix GodotPhysics solver with kinematic body set to report contacts | PouleyKetchoupp |
2021-02-27 | Refactor removal of constraints from bodies in 2D joints | Eryk Dwornicki |
2021-02-24 | Merge pull request #45863 from nekomatata/physics-queries-disabled-shapes | Rémi Verschelde |
2021-02-18 | Merge pull request #45617 from RandomShaper/modernize_atomics | Rémi Verschelde |
2021-02-18 | Modernize atomics | Pedro J. Estébanez |
2021-02-17 | Fix test_body_motion recovery | PouleyKetchoupp |
2021-02-10 | Make Servers truly Thread Safe | reduz |
2021-02-09 | Fix physics queries not filtering out disabled collision shapes | PouleyKetchoupp |
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde |
2021-01-29 | Modernize Thread | Pedro J. Estébanez |
2021-01-28 | Use real_t in physics code | Aaron Franke |
2021-01-14 | Merge pull request #43923 from madmiraal/fix-43588 | Rémi Verschelde |
2021-01-09 | Use Math_TAU and deg2rad/rad2deg in more places and optimize code | Aaron Franke |
2021-01-07 | Fix multiple issues with one-way collisions | Marcel Admiraal |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde |
2020-12-28 | Merge pull request #44149 from madmiraal/rename-tangent-orthogonal | Rémi Verschelde |
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal |
2020-12-26 | Remove all elements from monitored_bodies and monitored_areas when processed | Marcel Admiraal |
2020-12-06 | Rename Vector2.tangent() to Vector2.orthogonal() | Marcel Admiraal |
2020-12-04 | make 2d constraint solving more deterministic by solving in push order | Jordan Schidlowsky |
2020-11-27 | Fix cast_motion sometimes failing | Marcel Admiraal |
2020-11-16 | Remove empty lines around braces with the formatting script | Aaron Franke |
2020-11-16 | Merge pull request #42167 from madmiraal/fix-42108 | Rémi Verschelde |
2020-11-07 | Reorganized core/ directory, it was too fatty already | reduz |
2020-10-03 | Fix how Line2D obtains the other object's supports | Marcel Admiraal |
2020-09-23 | Ignore thread models when compiling with NO_THREAD | Fabio Alessandrelli |
2020-09-18 | Remove the unnecessary sync() and the restrictions it imposes on 3D Physics. | Marcel Admiraal |
2020-09-17 | Merge pull request #41528 from keegano/physics-fix-wrap-angle | Rémi Verschelde |
2020-08-28 | Fixed 2D physics regression that causes RigidBody2D nodes to spin uncontrolla... | TwistedTwigleg |
2020-08-26 | Wrap angles to (-pi, pi) in momentum calculation. | Keegan Owsley |
2020-08-01 | Wake up RigidBody 2D after applying torque | Markus Sauermann |