summaryrefslogtreecommitdiff
path: root/servers/physics_2d
AgeCommit message (Expand)Author
2021-10-05Changed from directly waking bodies to using the wakeup() functions in direct...Daniel
2021-10-04Fix physics glitch with TileMap moving platformsPouleyKetchoupp
2021-10-04Script interface improvements for test body motionPouleyKetchoupp
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
2021-09-28Merge pull request #52953 from nekomatata/fix-collision-recovery-depthRémi Verschelde
2021-09-27Improved logic for CharacterBody collision recovery depthPouleyKetchoupp
2021-09-24Added set_active(true) to all body direct state force apply/impulses. #52915Daniel
2021-09-16Clarify RigidDynamicBody modesPouleyKetchoupp
2021-09-16Merge pull request #52668 from qarmin/cppcheck_servers_physicsCamille Mohr-Daurat
2021-09-15Initialize variables in servers/physicsqarmin
2021-09-14Rename WorldMarginShape to WorldBoundaryShapePouleyKetchoupp
2021-09-06Proper support for custom mass properties in 2D/3D physics bodiesPouleyKetchoupp
2021-09-06Merge pull request #52271 from nekomatata/query-layer-default-maskCamille Mohr-Daurat
2021-08-31Add AnimatableBody inherited from StaticBody for moving platformsPouleyKetchoupp
2021-08-31Merge pull request #49471 from nekomatata/body-state-sync-callbackJuan Linietsky
2021-08-30Harmonize default value for collision mask in ray/shape queriesPouleyKetchoupp
2021-08-28Merge pull request #52070 from nekomatata/area-point-gravity-fixFabio Alessandrelli
2021-08-27Optimize area detection and intersect_shape queries with concave shapesPouleyKetchoupp
2021-08-27Merge pull request #51896 from nekomatata/restore-ray-shapeCamille Mohr-Daurat
2021-08-26Merge pull request #51801 from nekomatata/area-one-directional-layer-checkCamille Mohr-Daurat
2021-08-25Clean physics direct body state usage in 2D and 3D physicsPouleyKetchoupp
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
2021-08-24Rename slips_on_slope to slide_on_slopePouleyKetchoupp
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
2021-08-24Fix RayShape collision detectionPouleyKetchoupp
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
2021-08-24Fix point gravity calculationPouleyKetchoupp
2021-08-19Fix compilation warnings in Shape2DSW/Shape3DSWPouleyKetchoupp
2021-08-17One-directional layer check for Area vs. RigidBody/SoftBody/AreaPouleyKetchoupp
2021-08-15API improvement on physics, mainly CharacterBodyfabriceci
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-10Remove infinite inertia and ray shapes from CharacterBodyPouleyKetchoupp
2021-08-09Fix applied rotation from moving platforms in move_and_slidePouleyKetchoupp
2021-07-31Merge pull request #50625 from nekomatata/body-one-direction-layersRémi Verschelde
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-19One-directional collision layer check for rigid bodies and soft bodiesPouleyKetchoupp
2021-07-19Ensure KinematicBodies only interact with other Bodies with matching mask.Marcel Admiraal
2021-07-15Fixing 2D moving platform logicfabriceci
2021-07-13Merge pull request #50063 from nekomatata/more-accurate-move-and-slideRémi Verschelde
2021-07-02Expose body_test_motion in 3D physics serverPouleyKetchoupp
2021-07-01Make move_and_slide collision detection more accuratePouleyKetchoupp
2021-06-30Merge pull request #49844 from nekomatata/physics-disabled-shapesRémi Verschelde
2021-06-28Fix move_and_collide causing sliding on slopesPouleyKetchoupp
2021-06-22Fix and clean disabled shapes handling in godot physics serversPouleyKetchoupp
2021-06-09Refactor CommandQueueMTreduz