Age | Commit message (Expand) | Author |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky |
2018-08-16 | add project method to Vector2/3 | Thomas Herzog |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-17 | Further fixes to KinematicBody2D API, support for sync motion in moving objects | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-05-26 | Merge pull request #18349 from Gorgexpress/master | Max Hilbrunner |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-05-07 | Merge pull request #18144 from Crazy-P/Resolves-crash-on-shape2D-culling-for-... | Juan Linietsky |
2018-04-22 | Fixed 2D intersect_shape limiting broadphase results | Michael |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde |
2018-04-12 | Resolves crash on shape2D culling for empty Concave shapes | Crazy-P |
2018-04-08 | Merge pull request #17151 from ShyRed/disabled_shapes_2d | Juan Linietsky |
2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl |
2018-03-07 | Remove disabled shapes from physics | ShyRed |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde |
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular s... | Andrea Catania |
2018-02-18 | Fix 2d collision body update on shape remove | Konrad Nowakowski |
2018-02-17 | Clean up some bad words from code comments | Artem Varaksa |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody att... | Andrea Catania |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-11-10 | Remove node from list before calling queries, fixes #10886 | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-11-08 | Fixing bad index used in Space2DSW | MateusMP |
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde |
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez |
2017-10-12 | Prevent a possible crash at collision_object_2d_sw.h | Marcelo Fernandez |
2017-10-09 | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-29 | Added new API to get body direct state | AndreaCatania |
2017-09-25 | Removed print_line in Physics2DServerWrapMT::init() | Indah Sylvia |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-17 | correction to one way collision code | Juan Linietsky |
2017-09-17 | fixes to one way collision, closes #10971 | Juan Linietsky |
2017-09-09 | Remove joint freeing logic from physics servers | Pedro J. Estébanez |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |