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AgeCommit message (Expand)Author
2018-08-11[Core] Completely kill math_2d.h, change includesAaron Franke
2018-08-07Merge pull request #20381 from AndreaCatania/phymat_2Juan Linietsky
2018-08-07Removed physics material combination mode. Added rough and absorbent paramete...Andrea Catania
2018-07-26Reduce unnecessary COW on Vector by make writing explicitHein-Pieter van Braam
2018-07-24Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti...Tiger Caldwell
2018-07-23Merge pull request #12403 from AndreaCatania/phymatJuan Linietsky
2018-07-17Further fixes to KinematicBody2D API, support for sync motion in moving objectsJuan Linietsky
2018-07-16-Added support for raycast in KinematicBody2DJuan Linietsky
2018-05-26Merge pull request #18349 from Gorgexpress/masterMax Hilbrunner
2018-05-11Implemented physics materialAndreaCatania
2018-05-07Merge pull request #18144 from Crazy-P/Resolves-crash-on-shape2D-culling-for-...Juan Linietsky
2018-04-22Fixed 2D intersect_shape limiting broadphase resultsMichael
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-04-12Resolves crash on shape2D culling for empty Concave shapesCrazy-P
2018-04-08Merge pull request #17151 from ShyRed/disabled_shapes_2dJuan Linietsky
2018-03-07Bring back Vector2.cross()Bernhard Liebl
2018-03-07Remove disabled shapes from physicsShyRed
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Merge pull request #16530 from AndreaCatania/raysRémi Verschelde
2018-02-19Improved ray shape (2D and 3D) by addiing the possibility to act as regular s...Andrea Catania
2018-02-18Fix 2d collision body update on shape removeKonrad Nowakowski
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-05Added physics API in order to enable/disable collisions between rigidbody att...Andrea Catania
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Style: Apply new clang-format 5.0 style to all filesRémi Verschelde
2017-11-21Removed type_mask and fixed some variable nameAndreaCatania
2017-11-10Remove node from list before calling queries, fixes #10886Juan Linietsky
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-11-08Fixing bad index used in Space2DSWMateusMP
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
2017-10-12Prevent a possible crash at collision_object_2d_sw.hMarcelo Fernandez
2017-10-09Merge pull request #11702 from AndreaCatania/bodyDSRémi Verschelde
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-29Added new API to get body direct stateAndreaCatania
2017-09-25Removed print_line in Physics2DServerWrapMT::init()Indah Sylvia
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-17correction to one way collision codeJuan Linietsky
2017-09-17fixes to one way collision, closes #10971Juan Linietsky
2017-09-09Remove joint freeing logic from physics serversPedro J. Estébanez
2017-09-01Fix signed and unsigned comparisonsHein-Pieter van Braam
2017-08-31Fix special case where KinematicBody fails one way collisions by adding exclu...Juan Linietsky
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
2017-08-16Remove needless check in motion testPedro J. Estébanez
2017-08-08Fix freeze on close of game using 2D physics introduced by #9832Bojidar Marinov