Age | Commit message (Expand) | Author |
2017-11-21 | Removed type_mask and fixed some variable name | AndreaCatania |
2017-11-10 | Remove node from list before calling queries, fixes #10886 | Juan Linietsky |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky |
2017-11-08 | Fixing bad index used in Space2DSW | MateusMP |
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde |
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez |
2017-10-12 | Prevent a possible crash at collision_object_2d_sw.h | Marcelo Fernandez |
2017-10-09 | Merge pull request #11702 from AndreaCatania/bodyDS | Rémi Verschelde |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-29 | Added new API to get body direct state | AndreaCatania |
2017-09-25 | Removed print_line in Physics2DServerWrapMT::init() | Indah Sylvia |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-09-17 | correction to one way collision code | Juan Linietsky |
2017-09-17 | fixes to one way collision, closes #10971 | Juan Linietsky |
2017-09-09 | Remove joint freeing logic from physics servers | Pedro J. Estébanez |
2017-09-01 | Fix signed and unsigned comparisons | Hein-Pieter van Braam |
2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding exclu... | Juan Linietsky |
2017-08-27 | Dead code tells no tales | Rémi Verschelde |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez |
2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg |
2017-08-16 | Remove needless check in motion test | Pedro J. Estébanez |
2017-08-08 | Fix freeze on close of game using 2D physics introduced by #9832 | Bojidar Marinov |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-08-01 | Merge pull request #9832 from RandomShaper/port-physics-fixes | Rémi Verschelde |
2017-08-01 | Improve cleanup of physics constraints | Pedro J. Estébanez |
2017-07-25 | Extend check for same space to all 2D/3D bodies/shapes | Pedro J. Estébanez |
2017-07-25 | Fix 2D broadphase remove-while-iterating logic | Pedro J. Estébanez |
2017-07-25 | Fix crash in Space2DSW::test_body_motion() | Pedro J. Estébanez |
2017-07-22 | Clang-formatting *.cpp and *.h (some files excluded) | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-07-15 | Lots of work on Audio & Physics engine: | Juan Linietsky |
2017-07-15 | Some more typo fixes for "threshold" | Rémi Verschelde |
2017-07-08 | Refactor 'treshold' to 'threshold' | Poommetee Ketson |
2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas could... | Juan Linietsky |
2017-06-14 | Refactor layer_mask to collision_layer | Poommetee Ketson |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-02-26 | Merge pull request #7802 from tagcup/physics_64bit | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-15 | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky |
2017-02-13 | Use real_t as floating point type in physics code. | Ferenc Arn |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Style: Cosmetic fixes to play nice with clang-format | Rémi Verschelde |