Age | Commit message (Expand) | Author |
2020-03-03 | Drop old semaphore implementation | Pedro J. Estébanez |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-11 | Fix code formatting issues and VS compilation | Rémi Verschelde |
2020-02-11 | Added a spinlock template as well as a thread work pool class. | Juan Linietsky |
2020-02-11 | Refactored RID/RID_Owner to always use O(1) allocation. | Juan Linietsky |
2020-01-16 | Merge pull request #33615 from raphael10241024/fix_shape_change | Rémi Verschelde |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut |
2019-11-14 | refresh area2d collision when shape changes, close #33369 | RaphaelHunter |
2019-10-25 | Merge pull request #32845 from madmiraal/rigidbody-mode-change | Rémi Verschelde |
2019-10-24 | Fix leak in Physics2DServerSW | Rafał Mikrut |
2019-10-15 | Activate Body(2D)SW when switching to rigid or character mode. | Marcel Admiraal |
2019-10-12 | Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults. | Marcel Admiraal |
2019-08-23 | Fix uninitialized inertia value in Body2DSW | Andrii Doroshenko (Xrayez) |
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter |
2019-08-09 | Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories | Michael Alexsander Silva Dias |
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin |
2019-07-30 | Correct typo and format of comments | IAmActuallyCthulhu |
2019-07-27 | Remove physics thread getting the gl context | santouits |
2019-07-23 | Update some dead links in the codebase | Michael Alexsander Silva Dias |
2019-07-23 | Fix some code found by Coverity Scan and PVS Studio | qarmin |
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir |
2019-07-01 | Merge pull request #29951 from raphael10241024/add_physics_2d_optimize | Rémi Verschelde |
2019-06-26 | Some code changed with Clang-Tidy | qarmin |
2019-06-21 | add 2d physic optimization simlilar to 3d physics | yakun.zhang |
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde |
2019-05-20 | Fix some shape2d get_moment_of_inertia error | yakun.zhang |
2019-05-19 | Fix typos with codespell | Rémi Verschelde |
2019-05-09 | Change "ID" to lowercase "id" | Aaron Franke |
2019-04-30 | Merge pull request #27371 from ShyRed/fixdisabled2dcollisions | Rémi Verschelde |
2019-04-25 | Use approximate equallity methods in many places | Aaron Franke |
2019-04-23 | Allow adding disabled shapes | ShyRed |
2019-04-22 | Merge pull request #27673 from qarmin/small_fixes | Rémi Verschelde |
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde |
2019-04-08 | Small fixes, mostly dupicated code | qarmin |
2019-03-27 | Remove hardcoded joint bias | ShyRed |
2019-03-02 | Make query checks less agressive, fixes #24694 | Juan Linietsky |
2019-02-21 | Fixed bugs in test body motion and removed unnecesary test in move_and_slide.... | Juan Linietsky |
2019-02-21 | Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix | Rémi Verschelde |
2019-02-21 | Area2d rectangle collision check doesn't ignore the first pixel row and colum... | PouleyKetchoupp |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin |
2019-02-16 | Skip disabled shape when getting rest info. Fixes #25941 | Juan Linietsky |
2019-02-16 | Support multiple ray shapes in kinematicbody, fixes #25050 | Juan Linietsky |
2019-02-16 | Add a minimum treshold for acquiring rest contacts to avoid numerical precisi... | Juan Linietsky |
2019-02-16 | Allow kinematic bodies without shapes to still move, fixes #24775 | Juan Linietsky |