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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-05-03
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-23
Add protective checks for invalid handle use in BVH
lawnjelly
2022-03-20
Raycasts hitting from inside: return collision point in global coordinates
Ricardo Buring
2022-03-16
PinJoint2D: fix inertia tensor, taking center of mass into account
Ricardo Buring
2022-03-06
[4.x] BVH - Fix area-area collision regression
lawnjelly
2022-03-04
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
Rémi Verschelde
2022-02-18
In final phase of test_body_motion, move and cull AABB for body once, instead...
Ricardo Buring
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-04
BVH - Sync BVH with 3.x
lawnjelly
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-10
Merge pull request #55736 from nekomatata/physics-apply-forces
Camille Mohr-Daurat
2021-12-10
Merge pull request #55773 from nekomatata/fix-raycast-ccd
Camille Mohr-Daurat
2021-12-10
Fix rigid body ray cast CCD in 2D and 3D Godot Physics
PouleyKetchoupp
2021-12-10
Improve RigidDynamicBody force and torque API
PouleyKetchoupp
2021-12-10
Merge pull request #55702 from nekomatata/physics-solver-settings
Rémi Verschelde
2021-12-09
Handle test body motion with 0 margin
PouleyKetchoupp
2021-12-07
Add physics solver settings to project settings
PouleyKetchoupp
2021-12-03
Update space parameters in 2D and 3D
PouleyKetchoupp
2021-12-03
Improve RigidDynamicBody contacts in 2D and 3D
PouleyKetchoupp
2021-11-25
Fix RigidDynamicBody gaining momentum with bounce
PouleyKetchoupp
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-22
Add wakeup() conditional if previous gravity was 0
Brennen Green
2021-11-20
Add area to moved list when changing monitorable,
Marcel Admiraal
2021-11-17
Fix rest_info returning no result with high margin and low motion
PouleyKetchoupp
2021-11-16
Fix physics BVH pairing for teleported or fast moving objects
PouleyKetchoupp
2021-11-11
Merge pull request #54810 from nekomatata/area-separate-override-modes
Camille Mohr-Daurat
2021-11-10
Add raycast options to hit when starting inside / hit back faces
PouleyKetchoupp
2021-11-10
Fix errors in CharacterBody when floor is destroyed or removed
PouleyKetchoupp
2021-11-09
Separate space override modes for gravity/damping in Area
PouleyKetchoupp
2021-11-08
Merge pull request #54134 from nekomatata/body-center-of-mass-local
Camille Mohr-Daurat
2021-11-08
Expose local center of mass in physics servers
PouleyKetchoupp
2021-11-08
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
Rémi Verschelde
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
ThreadWorkPool no longer starts worker threads if given zero work.
Ibrahn Sahir
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-22
Merge pull request #54124 from Uxeron/CenterOfMassRotationFix
Camille Mohr-Daurat
2021-10-22
Fix physics body rotating incorrectly around it's center of mass
Uxeron
2021-10-22
Fix RigidDynamicBody2D auto center of mass calculation
PouleyKetchoupp
2021-10-21
Fix RigidDynamicBody collision update after changing collision layer/mask
PouleyKetchoupp
2021-10-19
Fix 2D center of mass not updated from transform
PouleyKetchoupp
2021-10-18
Rename Godot Physics classes from *SW to Godot*
PouleyKetchoupp
2021-10-05
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
Rémi Verschelde
2021-10-04
Merge pull request #53365 from danger-dan/wakeup_fix
Camille Mohr-Daurat
2021-10-05
Changed from directly waking bodies to using the wakeup() functions in direct...
Daniel
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