Age | Commit message (Expand) | Author |
2019-01-21 | Cleanup after @reduz :) | Rémi Verschelde |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way than... | Juan Linietsky |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde |
2018-12-27 | fixes crash when Body2DSW doesn't have space | hedin |
2018-12-12 | Disabled CollisionShape and CollisionShape2D are not processed now | Stanislav |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky |
2018-11-14 | Ensure that even at slow speed, you will always get collision using kinematic... | Juan Linietsky |
2018-11-10 | Make sure rotated shapes with one way direction collisions work, fixes #12791 | Juan Linietsky |
2018-11-08 | 2D Rigid Body CCD should work again, fixes #6664 | Juan Linietsky |
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky |
2018-11-03 | <fales> end of the week ;-) | Juan Linietsky |
2018-11-03 | Fix condition test | Juan Linietsky |
2018-11-02 | Simple workaround to make one way moving platforms work, fixes #9399 | Juan Linietsky |
2018-11-02 | -Fix problem in OWC logic closes #11357 | Juan Linietsky |
2018-11-01 | Merge pull request #22933 from SeleckyErik/issue-9148 | Juan Linietsky |
2018-10-25 | Merge pull request #22779 from Superwaitsum/LimitSettings | Rémi Verschelde |
2018-10-24 | Add some limits on the Editor Settings | Superwaitsum |
2018-10-11 | Fixed non-monitorable areas triggering overlap | Erik |
2018-10-06 | Remove redundant "== false" code | Aaron Franke |
2018-10-06 | Remove redundant "== true" code | Aaron Franke |
2018-09-27 | Fix various warnings: [-Waddress], [-Wpointer-arith], [-Wwrite-strings], [-Wr... | Rémi Verschelde |
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde |
2018-09-12 | Misc. typos | luz.paz |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde |
2018-08-25 | Fix picking in CanvasLayer | Pedro J. Estébanez |
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde |
2018-08-21 | Changes to ClippedCamera, RayCast,Raycast2D and 2D physics API to add ability... | Juan Linietsky |
2018-08-16 | add project method to Vector2/3 | Thomas Herzog |
2018-08-11 | [Core] Completely kill math_2d.h, change includes | Aaron Franke |
2018-08-07 | Merge pull request #20381 from AndreaCatania/phymat_2 | Juan Linietsky |
2018-08-07 | Removed physics material combination mode. Added rough and absorbent paramete... | Andrea Catania |
2018-07-26 | Reduce unnecessary COW on Vector by make writing explicit | Hein-Pieter van Braam |
2018-07-24 | Modified RigidBody, PhysicsDirectBodyState, PhysicsServer, and their respecti... | Tiger Caldwell |
2018-07-23 | Merge pull request #12403 from AndreaCatania/phymat | Juan Linietsky |
2018-07-17 | Further fixes to KinematicBody2D API, support for sync motion in moving objects | Juan Linietsky |
2018-07-16 | -Added support for raycast in KinematicBody2D | Juan Linietsky |
2018-05-26 | Merge pull request #18349 from Gorgexpress/master | Max Hilbrunner |
2018-05-11 | Implemented physics material | AndreaCatania |
2018-05-07 | Merge pull request #18144 from Crazy-P/Resolves-crash-on-shape2D-culling-for-... | Juan Linietsky |
2018-04-22 | Fixed 2D intersect_shape limiting broadphase results | Michael |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde |
2018-04-12 | Resolves crash on shape2D culling for empty Concave shapes | Crazy-P |
2018-04-08 | Merge pull request #17151 from ShyRed/disabled_shapes_2d | Juan Linietsky |
2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl |
2018-03-07 | Remove disabled shapes from physics | ShyRed |
2018-02-20 | Merge pull request #16757 from AndreaCatania/kinpush | Rémi Verschelde |
2018-02-20 | Improved kinematic body 2D and 3D, Now can move rigid body | Andrea Catania |
2018-02-19 | Merge pull request #16530 from AndreaCatania/rays | Rémi Verschelde |
2018-02-19 | Improved ray shape (2D and 3D) by addiing the possibility to act as regular s... | Andrea Catania |
2018-02-18 | Fix 2d collision body update on shape remove | Konrad Nowakowski |