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Godot with FMOD integration
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Author
2020-03-28
More server renames for consistency after #37361
Rémi Verschelde
2020-03-27
Renaming of servers for coherency.
Juan Linietsky
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-03-03
Drop old semaphore implementation
Pedro J. Estébanez
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-11
Fix code formatting issues and VS compilation
Rémi Verschelde
2020-02-11
Added a spinlock template as well as a thread work pool class.
Juan Linietsky
2020-02-11
Refactored RID/RID_Owner to always use O(1) allocation.
Juan Linietsky
2020-01-16
Merge pull request #33615 from raphael10241024/fix_shape_change
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-11-14
refresh area2d collision when shape changes, close #33369
RaphaelHunter
2019-10-25
Merge pull request #32845 from madmiraal/rigidbody-mode-change
Rémi Verschelde
2019-10-24
Fix leak in Physics2DServerSW
Rafał Mikrut
2019-10-15
Activate Body(2D)SW when switching to rigid or character mode.
Marcel Admiraal
2019-10-12
Fix mismatch between RigidBody(2D) and Body(2D)SW can_sleep defaults.
Marcel Admiraal
2019-08-23
Fix uninitialized inertia value in Body2DSW
Andrii Doroshenko (Xrayez)
2019-08-22
Fix custom inertia in physics2d, closes#30838
RaphaelHunter
2019-08-09
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "main" and "servers" directories
Michael Alexsander Silva Dias
2019-08-07
Add some code changes/fixes proposed by Coverity and Clang Tidy
qarmin
2019-07-30
Correct typo and format of comments
IAmActuallyCthulhu
2019-07-27
Remove physics thread getting the gl context
santouits
2019-07-23
Update some dead links in the codebase
Michael Alexsander Silva Dias
2019-07-23
Fix some code found by Coverity Scan and PVS Studio
qarmin
2019-07-20
Changed some code showed in LGTM and Coverage
qarmin
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-07-01
Merge pull request #29951 from raphael10241024/add_physics_2d_optimize
Rémi Verschelde
2019-06-26
Some code changed with Clang-Tidy
qarmin
2019-06-21
add 2d physic optimization simlilar to 3d physics
yakun.zhang
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-05-20
Fix some shape2d get_moment_of_inertia error
yakun.zhang
2019-05-19
Fix typos with codespell
Rémi Verschelde
2019-05-09
Change "ID" to lowercase "id"
Aaron Franke
2019-04-30
Merge pull request #27371 from ShyRed/fixdisabled2dcollisions
Rémi Verschelde
2019-04-25
Use approximate equallity methods in many places
Aaron Franke
2019-04-23
Allow adding disabled shapes
ShyRed
2019-04-22
Merge pull request #27673 from qarmin/small_fixes
Rémi Verschelde
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-03-27
Remove hardcoded joint bias
ShyRed
2019-03-02
Make query checks less agressive, fixes #24694
Juan Linietsky
2019-02-21
Fixed bugs in test body motion and removed unnecesary test in move_and_slide....
Juan Linietsky
2019-02-21
Merge pull request #26103 from nekomatata/area2d-rectangle-collision-fix
Rémi Verschelde
2019-02-21
Area2d rectangle collision check doesn't ignore the first pixel row and colum...
PouleyKetchoupp
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-16
Skip disabled shape when getting rest info. Fixes #25941
Juan Linietsky
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